Game Guides

Games We Cover

One complete guide library per game — builds, combat, progression, crafting, economy, settings. All of it from actual play, and revisited every time the game changes.

3 games in progress · 192 guides · Updated this week
What you'll find here

One game, one complete library

Not scattered guide pages. A full set covering the first hour through endgame, plus cheat sheets, maps, and tools.

We come back and fix it

Patches make guides wrong. When the game changes, we go back and revise the article — and publish which ones got fixed. Every page carries the date it was last checked.

Answers, not option lists

Our guides end with a recommendation. If there's a clear best answer, we say so. If there isn't, we say that too.

Where we're unsure, we leave it blank

A number we haven't tested enough times gets left blank, with an explanation why. A blank is information. A made-up number isn't.

Actively Maintained

We track every patch. Guides get revised continuously.

142 guides

Albion Online

Everything is player-crafted, player-shipped, player-priced — and anything you carry into the Black Zone can be taken by someone else.
Builds · Combat · PvE · Progression · Crafting · Economy · Exploration · Guilds

Dragonfire patch · Checked Sep 10

Enter the guide library
38 guides

EVE Online

A shared economy that's been running for twenty years, with official data published monthly.
Economy · Industry · Logistics · Market analysis

Checked Sep 8

Enter the guide library
Coming Up

Already playing. Haven't started publishing.

Dec 11

Path of Exile 2

A barter economy with no gold — currency doubles as crafting material. We'll be writing from day one.
Pre-launch: Currency mechanics · Trading basics · Launch-day prep

Launching
Archived

No longer updated, but the content stays up. We'll say exactly which patch it stopped at.

None yet

How We Choose Games

We actually play it

Everything here comes from real time invested. That limits how many games we can cover, and we accept the trade-off.

It's worth a long piece

Some games are said in three lines. We write about the ones you're still puzzling over three months in.

We can keep it maintained

Writing one article is easy. Following two years of patches isn't. Before adding a game, we ask ourselves if we can keep up.

We'd rather keep the list short than run a guide farm we abandon after publishing.

Studio

We also make our own games

Everything above is someone else's game — we write about it. Below is what we're building ourselves. After a year of writing about how other people's game economies work, making our own is a strange kind of preparation. And a good one.

What we're building
Recent Updates
Sep 10

Albion Online — Dragonfire patch follow-up, five articles revised

Sep 8

EVE Online — Two new market analysis pieces

Sep 6

Albion Online — Trade-run pricing guide, added worked examples