Lines are drawn
to be redrawn.
Boundary Lines is a studio working at the edge of categories — games, tools, and writing, built and published in the open.
Albion Online Weekly Market Report #12 — silver bar supply reversed for the first time in five weeks.
"Why game economies break quietly" — 2,400 words on the lag between a system breaking and a player noticing.
Moved report publication from Sunday night to Monday 06:00 UTC. Result next week.
Long-form outperforms listicles here by a wide margin. We're cutting short-form entirely.
Draw your own lines
We don't build for a category. No one asked for a game studio that publishes market reports. We do both because the same curiosity produces both.
Build in public
Traffic, revenue, failed experiments — the process is the product. Every Monday we publish the numbers. The bad weeks get the same typeface as the good ones.
Design first
Restraint is a feature. Every page here is designed before it's written, and cut after it's written. If a sentence isn't carrying weight, it's gone.
Royal Continent — open warfare between guilds
Siege combat — sieging a guild-held territory
Corrupted Dungeons — solo PvP encounters
Artwork courtesy of Sandbox Interactive.
Four lines, one studio.
Worlds with rules worth arguing about.
Simulation, strategy, and open-world projects — and the systems underneath them. Our first title is in early development. The design notes go public before the game does. Follow the build
Small tools, built because we needed them first.
Workflow utilities and AI-assisted tooling for people who publish on the internet. Nothing here is a wrapper looking for a market. Every tool starts as something we use ourselves. See what's coming
How digital things actually get built.
Game economies, business models, the traffic behind content businesses, and the parts of the process most people leave out of the case study. Read the Journal
Published whether they work or not.
SEO tests, growth experiments, interface studies. Each one gets a hypothesis, a method, a result, and a verdict — including the ones that lose money. Open the log
Albion Online — Weekly Market Report
Every Monday: price movements, supply shifts, and what they mean for your next trade. Written for players who make decisions, not players who read charts.
Read this week's reportIssue #12 · Updated 7 Sep 2026
Decision Guides
Long-form guides that end with a recommendation, not a list of options.
Two more lines are in build. We'd rather ship one thing well than list four things that don't exist yet.
Updated every Monday, 06:00 UTC. Including the weeks that go backwards.
See the full historyBoundary Lines is an independent digital studio, founded in 2026. We make games, tools, and writing for people who spend most of their lives on the internet and expect more from it.
We're small on purpose. The point isn't to be the biggest site in any category — it's to build a body of work with a recognisable point of view, in the open, week by week.
One rule: if we can't show the process, we don't publish the result.
evergreen articles worth linking to
products we own end to end
channels — site, YouTube, Medium — working as one system
We're not there. These numbers update as we get closer.
One email a week. What shipped, what broke, what we learned.
Five minutes. No growth hacks, no filler.
Sent Mondays. Unsubscribe in one click.