Independent Digital Studio — Est. 2026

Lines are drawn
to be redrawn.

Boundary Lines is a studio working at the edge of categories — games, tools, and writing, built and published in the open.

New work every Monday · Week 07 is live
This Week at Boundary Lines Week 07 · Mon 7 Sep 2026
Shipped

Albion Online Weekly Market Report #12 — silver bar supply reversed for the first time in five weeks.

Wrote

"Why game economies break quietly" — 2,400 words on the lag between a system breaking and a player noticing.

Tested

Moved report publication from Sunday night to Monday 06:00 UTC. Result next week.

Learned

Long-form outperforms listicles here by a wide margin. We're cutting short-form entirely.

Philosophy

Draw your own lines

We don't build for a category. No one asked for a game studio that publishes market reports. We do both because the same curiosity produces both.

Build in public

Traffic, revenue, failed experiments — the process is the product. Every Monday we publish the numbers. The bad weeks get the same typeface as the good ones.

Design first

Restraint is a feature. Every page here is designed before it's written, and cut after it's written. If a sentence isn't carrying weight, it's gone.

Currently Exploring
Albion Online cavalry and infantry clashing outside a castle

Royal Continent — open warfare between guilds

Albion Online knight casting fire magic while an armored elephant mount charges a castle

Siege combat — sieging a guild-held territory

Albion Online character leaping toward a corrupted tree guardian in a blue forest

Corrupted Dungeons — solo PvP encounters

Artwork courtesy of Sandbox Interactive.

What We Do

Four lines, one studio.

01
Games

Worlds with rules worth arguing about.

Simulation, strategy, and open-world projects — and the systems underneath them. Our first title is in early development. The design notes go public before the game does. Follow the build

In development
02
AI & Tools

Small tools, built because we needed them first.

Workflow utilities and AI-assisted tooling for people who publish on the internet. Nothing here is a wrapper looking for a market. Every tool starts as something we use ourselves. See what's coming

First release in progress
03
Journal

How digital things actually get built.

Game economies, business models, the traffic behind content businesses, and the parts of the process most people leave out of the case study. Read the Journal

New piece most weeks
04
Experiments

Published whether they work or not.

SEO tests, growth experiments, interface studies. Each one gets a hypothesis, a method, a result, and a verdict — including the ones that lose money. Open the log

Live log
Now Live
Report screenshot — added once Issue #12 publishes
Featured

Albion Online — Weekly Market Report

Every Monday: price movements, supply shifts, and what they mean for your next trade. Written for players who make decisions, not players who read charts.

Read this week's report

Issue #12 · Updated 7 Sep 2026

Secondary

Decision Guides

Long-form guides that end with a recommendation, not a list of options.

Browse the guides

Two more lines are in build. We'd rather ship one thing well than list four things that don't exist yet.

The Numbers Week 07 · 1–7 Sep 2026
Visitors
—
vs last week
Published
—
pieces this week
Products live
—
—
Revenue
—
USD, this week

Updated every Monday, 06:00 UTC. Including the weeks that go backwards.

See the full history
Experiments in Progress
EXP-004
Monday vs Sunday publishing
Hypothesis: Monday 06:00 UTC beats Sunday 22:00 for week-one traffic.
Running · Wk 1/4
EXP-003
Long-form vs listicle, same keyword
Result: Long-form won. 3.1× sessions, 4.4× time on page.
Closed · Kill short-form
EXP-002
Newsletter CTA placement
Result: No measurable difference. Reverted.
Closed · Inconclusive

Full experiment log

About

Boundary Lines is an independent digital studio, founded in 2026. We make games, tools, and writing for people who spend most of their lives on the internet and expect more from it.

We're small on purpose. The point isn't to be the biggest site in any category — it's to build a body of work with a recognisable point of view, in the open, week by week.

One rule: if we can't show the process, we don't publish the result.

Where the lines are going
100+

evergreen articles worth linking to

10+

products we own end to end

3

channels — site, YouTube, Medium — working as one system

We're not there. These numbers update as we get closer.