01About the Studio

One line at a time.

An Albion Online character standing in a sunlit forest clearing

Artwork courtesy of Sandbox Interactive

Boundary Lines is an independent game and digital studio built around a simple discipline: don't start the next line until the current one holds.

We don't call ourselves a "game studio" or a "tools company." The name comes from how a surveyor works — drawing one clear line at a time to mark what belongs where, right now. That's how we grow: settle one line, then decide where the next one goes.

Our current line is Albion Hub — a project delivering ongoing market reports and decision-focused guides for Albion Online players. It isn't a one-time guide dump; it's a living project that keeps tracking the market and issuing fresh calls every week.

Albion is a game of near-total freedom — combat, gathering, crafting, trading, PvP, PvE, guilds, solo play. That freedom is what makes it great. It's also why players often don't know what to do next. Albion Hub exists to make that easier — not by covering every corner of the game, but by answering the questions players actually have. One question, one clear answer, one better decision. Less noise, better calls.

Once that line holds, the next one is small AI tools for content creators — built first for our own workflow, opened up to others once they've proven useful.

Original games are the long-term destination. They need more resources and a steadier rhythm than we have right now, so we're not drawing that line before the ones ahead of it are solid — but it's where the studio is ultimately headed.