One line at a time.
Boundary Lines is an independent game and digital studio built around a simple discipline: don't start the next line until the current one holds.
We don't call ourselves a "game studio" or a "tools company." The name comes from how a surveyor works — drawing one clear line at a time to mark what belongs where, right now. That's how we grow: settle one line, then decide where the next one goes.
Our current line is Albion Hub — a project delivering ongoing market reports and decision-focused guides for Albion Online players. It isn't a one-time guide dump; it's a living project that keeps tracking the market and issuing fresh calls every week.
Once that line holds, the next one is small AI tools for content creators — built first for our own workflow, opened up to others once they've proven useful.
Original games are the long-term destination. They need more resources and a steadier rhythm than we have right now, so we're not drawing that line before the ones ahead of it are solid — but it's where the studio is ultimately headed.